If you're new to microcontrollers and you want a quick overview for using polling or interrupts in your sketch, Digilent has just the blog post for you! In this post, James explains the differences between using polling vs. interrupts to determine when an input (like a button press) has occurred.
Read more -->You have to admit, light painting is WAY cool, even if you've just done it low-tech style with a flashlight. But on Digilent's blog, you can learn how to light paint in a more "high-tech" way, if you will, with an LED strip (WS2812 LEDs) and a chipKIT uC32!
Read more -->If you haven't checked out the chipKIT Cmod, by Digilent, you might want to. In this post, Larissa points out why she thinks the Cmod is the best chipKIT board for prototyping. She has one caveat, though: she never knows which pin is which. Enter the "chipKIT Cmod Pin Map," and voila; you are all set to prototype!
Read more -->Have you ever wondered if you could control a stepper motor's speed and direction using an RC servo controller (for example from the stick of a RC airplane transmitter)? Wonder no longer - using a Fubarino Mini and a Big Easy Driver stepper motor controller, Brian Schmalz was able to write a simple sketch to enable precise control of a stepper motor from an RC servo input signal.
This sketch uses a 32-bit hardware timer and output-compare module on the PIC32 so that very accurate step speeds are generated. Step speeds from 1 step per second to over 12,000,000 steps per second can be configured using #define values in the sketch. There is also a
Read more -->Did you ever watch Star Trek and wish you had your very own Tricorder? Well, even if you can't buy one right now, you can at least find solace in the fact that it exists as an open-source project. Peter Jansen believes in a world where we can learn and care about our environment by using such tools, so he put together the Arducorder, an Arduino-compatible sensing device (Tricorder), using a chipKIT Max32 and a collection of sensor boards, along with Arduino-compatible
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