A full size Pinball machine (Bioshock theme)

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rasmadrak
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Joined: Mon Aug 15, 2011 9:21 pm
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A full size Pinball machine (Bioshock theme)

Post by rasmadrak » Tue Jan 10, 2012 6:00 pm

Hi there!

I'm developing a full size custom pinball machine, built from the ground up by myself. It features an Arduino Mega 2560, Chipkit Max32, SD card reader, 3 MP3 Trigger shields, Power boards etc.

Feel free to comment and check out my building blog at http://poormanspinball.blogspot.com.

A lot more information and pictures of the build is available there!

rasmadrak
Posts: 218
Joined: Mon Aug 15, 2011 9:21 pm
Location: Sweden
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Re: A full size Pinball machine (Bioshock theme)

Post by rasmadrak » Sun Sep 13, 2015 10:48 pm

Here's a few snaps for you. :)
Current setup of the machine is:

* Chipkit Max32 - Main MCU
* Arduino Mega2560 - Slave/Light MCU
* Custom light board
* Custom switch board
* Custom display and servo controller board
* Wav Trigger (14 channels stereo)
* No-Name SD card reader
* Fully custom playfield, parts and cabinet

Around 300 meter cabling, 11 solenoids, 1 magnet, 64 switches, 96 lights, 2 DPSI ports and ~100 000 lines code.
Almost all pins in use on the Max32 too. Hope you like it! :ugeek:

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EmbeddedMan
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Location: Minneapolis, MN
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Re: A full size Pinball machine (Bioshock theme)

Post by EmbeddedMan » Mon Sep 14, 2015 3:45 am

Wow. This is unbelievable. What a complex system - it looks great. How does it play?

*Brian

rasmadrak
Posts: 218
Joined: Mon Aug 15, 2011 9:21 pm
Location: Sweden
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Re: A full size Pinball machine (Bioshock theme)

Post by rasmadrak » Mon Sep 14, 2015 9:46 am

Thanks!
Yeah, it plays pretty good too! A early playtest can be seen here -> https://www.youtube.com/watch?v=pSkJ4B1UJEM
The machine plays better than it looks on the video however, depending on if it's me or my SO that plays... :roll:

Recent changes in code has improved response times and overall snappiness of the machine many times, so now things are hitting too hard instead of a bit softer like in the video... Will tweak this once the game play code is final but it doesn't stand out as a "fake" next to a commercial machine. All parts are genuine pinball parts and it even got the coin mechanism installed, but I need gambling permits to have it enabled... ;)

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